The campaign is set on the fictional Caribbean island of Yara, a location heavily inspired by Cuba. The latest entry to the series has a magnificent sense of place. That’s one of the factors that made “Far Cry 5” seem so dull, and it’s also a major reason why I find “Far Cry 6” so appealing. A developer can create jaw-dropping scenery, but if there’s no hook to hold a player’s attention, it turns the world into nothing more than beautiful empty space. Those are important, but one of the overlooked elements is how players connect with the place. Whether we enjoy the visit often depends on the story, the gameplay and mission design. They transport players to another world or another time. Video games have a way of making tourists out of all of us. Review: 'Far Cry 6's strength lies in dedication to destination
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